卧虎藏龙 发表于 2025-3-25 04:36:36
http://reply.papertrans.cn/103/10204/1020353/1020353_21.pnglethargy 发表于 2025-3-25 10:29:58
Walking Curricular Paths in the Virtual: , and ,. The enigmatic nature of such games and their resistance to specific instructions mean that players are compelled to create their own meaning and conclusions through interactions with the virtual terrain, an approach that can be pedagogically provocative.tinnitus 发表于 2025-3-25 15:15:37
http://reply.papertrans.cn/103/10204/1020353/1020353_23.png使害羞 发表于 2025-3-25 16:21:05
http://reply.papertrans.cn/103/10204/1020353/1020353_24.pngrheumatology 发表于 2025-3-25 23:22:41
http://reply.papertrans.cn/103/10204/1020353/1020353_25.pngCervical-Spine 发表于 2025-3-26 03:57:55
http://reply.papertrans.cn/103/10204/1020353/1020353_26.png合适 发表于 2025-3-26 04:21:38
Walking with A/r/tography: An Orientation,that fuses concepts of collaboration and laboratory, the project underscores how a/r/tography facilitates participatory, collaborative, and cooperative knowledge creation and mobilization. Each chapter is located in a collaboratory in a particular location.阴谋 发表于 2025-3-26 11:58:29
http://reply.papertrans.cn/103/10204/1020353/1020353_28.pngrheumatism 发表于 2025-3-26 14:11:28
http://reply.papertrans.cn/103/10204/1020353/1020353_29.png伸展 发表于 2025-3-26 20:02:25
Walking Curricular Paths in the Virtual: , and ,onal, critical, intellectual, and affective realms of being and becoming. Digital and virtual ‘walks’ offer alternatives to ableist assumptions of walking that might be limited to physical movement. As such, the chapter focuses on the experience of moving through two exploration games—a walking simu